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AceJack
20 Oct : 01:05
hey reddy! Vio here. hope all is well!

[GATO]reddy
06 Sep : 08:28
i dont remember the pw, but fortunatly vent's still been installed with it saved

[GATO]reddy
06 Sep : 08:26
23, 24 come december. im good, job hunting. slow going sorry took so long to check bk again xD i did check for a week or so but hey ^^

BlacKWidoW
09 Aug : 08:14
Reddyyyyyyy!!! It's great to here from you! We're doing ok here and i hope you are too. How old are you now? You one of the first GATO Agents when we started back on November 1, 2006.. I hope you are well. Here is our ventrilo info: vent4.gameservers.com. I think you can guess the password. Pm me if you can't.

[GATO]reddy
20 Jul : 09:44
./wave Good day chaps, hows things been?



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Forums
Global Anti-Terrorism Organization HeadQuarters :: Forums :: G.A.T.O. Approved Games :: Space Engineers
 
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Modding our GATO server
Moderators: BlacKWidoW, AceJack, JoEbOx, Ham Chu, D@M!3N, Emperor
Author Post
BlacKWidoW
Mon Jun 08 2015, 08:27AM
BlacKWidoW


Registered Member #1
Joined: Sun Sep 10 2006, 08:31PM
Posts: 517
In this thread, members are encouraged to post mods (and links) they would like to discuss as incorporating into our Space Engineers server. Some mods work with the DX11 update, and some with DX9. I believe, but am not sure, that all DX9 mods may work with DX11 (with potential issues) but DX11 mods will not show up in the DX9 menus. This info needs to be verified which can be done running a single player game. In order to install the mods you will need to subscribe to them. Steam will take care of downloading and installing them to your game.

I'll get us started on which mods I would like reviewed buy GATO Agents.

Kolt - Configurable Automatic LCDs

Pretty awesome looking mod for sure.
Current Content:

-Consoles: Function as configurable button terminals and control panels.
-Consoles with chairs: Cockpits.
-Monitors: Cosmetic
-Single button interfaces for large ships: A wall mounted and a standing version, for your lifts and doors and such.


Retractable Glass Bridge and Door (DX11)

5 star rating by the community
Set of airtight retractable glass bridges of length 3 - 9 (1 block is static: holding glass panes).
DX11 support.
Airtight!
Survival compatible
Small Ship versions
Balanced material costs
Construction models
Glass Bridge block category


Titan Engine (DX11)

Description: six block complect containing: docking ring segment and segment corner, docking ring clamp and clamp corner, and two variants of airlock. Docking clamp is functioning as a merge block, and consists out or two blocks: Docking Clamp Part and Docking Clamp Corner. 4 of each one form a full docking ring. This separation get rids of old bug with troubles to connect. Old 3-block-wide variant is a legacy now: it remains in the worlds, but cannot be crafted anymore. And it will not work with new system.



Letters Mod (DX9)

Description: 41 blocks of letters for you to write signs and names on hulls of the ships



Small Ship Mega Mod Pack (DX9 and DX11)

Description:A Small Ship Mega Mod Pack for everything that you could possibly need for all of your Small Ships.

1=>Small Ship Glass Windows

2=>Small Ship Interior Walls

3=>Small Ship Vented Windows-Window Sloped/Window Square

4=>Small/Large Ship Rounded Blocks-Now with Light/Heavy armor versions.

5=>Small Ship Refinery

6=>Small Ship Assembler

7=>Small Ship Arc(Blast) Furnace

8=>Small Ship Ramps/Stairs

9=>Small Ship Catwalks-Entire Catwalks Pack

10=>Small Ship Antenna

11=>Small/Large Ship x20 Arc Reactor

12=>Small Ship Cockpit(Looks like the Large Ship one but for Small Ships

13=>Small Ship Interior Lights

14=>Small Ship Medical Machine/Bay

15=>Small Ship Gravity Generators

16=>Small Ship Spherical Gravity Generators

17=>Small Ship Interior Pillar

18=>Small Ship Interior Turret

19=>Small Ship Missile Turret

20=>Small Ship Concept Gatling Gun Turrets

21=>Small Ship Sniper Rifles

22=>Small Ship Doors

23=>Large Ship Button Panel for Small Ships, Small Ship Button Panel(The Single Button) for Large Ships

24=>Small Ship Button Panel 4 Buttons made By: Eikester-Thank you

25=>Small Ship Control Station Cockpit.

26=>Custom Large Ship Ejector.

27=>Custom Large Ship Medium Conveyor Tubes.

28=>Custom Large Ship Conveyor Tubes Using Small Ship Model.

29=>Small Ship Airtight Hangar Door

30=>Small Ship (Large Ship size) Passage Block.

31=>Concept Gatling Gun Bottom Placement 3x5x3=>(Essentially 3x3x3)

32=>Concept Gatling Gun Top Placement 3x5x3=>(Essentially 3x3x3)

33=>Small Ship Vanilla/Stock Gatling Turret.

34=>Small Ship Conveyor Frame that fits the Small Conveyor Tubes.

35=>Small Ship Airtight Hangar Door 3x3x3 Size.

36=>Small Ship Airtight Hangar Door 1x1x1 Size.

37=>Small Ship Oxygen Storage Tank.

38=>Small Ship Oxygen Generator.

39=>Small Ship Air Vent

40=>Small Ship Half Cover Wall.

41=>Small Ship Full Cover Wall.

42=>Small Ship Oxygen Farm, Solar Hydroponics Machine.

43=>Small Ship Cryopod Chambers.

44=>Small Ship Upgrade Effectiveness Module.

45=>Small Ship Upgrade Energy Module.

46=>Small Ship Upgrade Productivity Module.

47=>Small Ship 1x2x1 Laser Antenna.

48=>5x3x5 Small Ship Medium Size Medical Bay

49=>Small Ship Small Block Size Merge Block.

More to come...


[ Edited Mon Jun 08 2015, 08:43AM ]
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Bly
Thu Jun 11 2015, 05:27AM
Registered Member #1572
Joined: Wed Apr 22 2015, 06:47PM
Posts: 4
I think Active Radar is worth at least a look. The 5 seconds the info is displayed is very short, but if you send the info to an LCD, you can eventually write down the x, y, z coords.

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BlacKWidoW
Sun Jun 14 2015, 10:14PM
BlacKWidoW


Registered Member #1
Joined: Sun Sep 10 2006, 08:31PM
Posts: 517
That sounds good. Do you know if it is DX11 or DX9? My guess its DX9.
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Bly
Sat Jun 20 2015, 03:05AM
Registered Member #1572
Joined: Wed Apr 22 2015, 06:47PM
Posts: 4
Here's a post I found that might help figure out how to add mods to the server:

http://www.spaceengineersgame.com/dedicated-servers.html

It includes a link to the dedicated server sub-forum. Just from skimming, it looks like you have to probably do some save file swapping back and forth, like load our server as a single player with the mods you want, then save in single player and copy that file back to the server. But I am not certain.


[ Edited Sat Jun 20 2015, 03:06AM ]
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Bly
Sat Jun 20 2015, 08:59AM
Registered Member #1572
Joined: Wed Apr 22 2015, 06:47PM
Posts: 4


[ Edited Sat Jun 20 2015, 08:59AM ]
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Looks ok to me, but the last mod (Aggressive AI NP[more ...]
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